Blog Tag
#game design
Blog posts tagged with game design
Your Ship Didn't Need an Enemy To Lose This Turn
In Gravity, the power you route through your own ship carries a risk the enemy captain never touches. That's worth planning for separately.
Steal This Boss Fight Trick: Villain Actions Instead of Legendary Actions
Steal This Boss Fight Trick: Villain Actions Instead of Legendary Actions Your boss monster gets one turn to the party's four or five. Here's the...
Power Triage: Why the Best Ship-Combat Games Make You Choose Before You Can See the Fight
Power Triage: Why the Best Ship-Combat Games Make You Choose Before You Can See the Fight FTL taught a generation of players to yank power from the engines to...
Your Wizard Never Runs Out of Spell Slots. That's Not a Compliment.
Your Wizard Never Runs Out of Spell Slots. That's Not a Compliment. D&D's class balance assumes six to eight fights between long rests. Almost nobody runs that...
Locked Orders: Why the Best Strategy Games Won't Let You Take It Back
RoboRally and Diplomacy figured out decades ago that locking in your move before you see what happens creates more tension than any dice roll. Here's why Gravity is built the same way.